Zack Fair Illustrates How Magic's Universes Beyond Can Tell Emotional Stories.
A significant element of the allure within the Final Fantasy crossover collection for *Magic: The Gathering* lies in the manner countless cards depict iconic stories. Consider Tidus, Blitzball Star, which gives a glimpse of the protagonist at the outset of *Final Fantasy 10*: a renowned sports star whose secret weapon is a fancy shot that takes a defender aside. The card's mechanics mirror this with subtlety. Such storytelling is found in the whole Final Fantasy offering, and they aren't all fun and games. Some serve as poignant reminders of emotional events fans remember vividly to this day.
"Moving tales are a central element of the Final Fantasy franchise," explained a lead designer for the set. "The team established some overarching principles, but finally, it was largely on a individual level."
Even though the Zack Fair is not a top-tier card, it stands as one of the collection's most elegant pieces of flavor through mechanics. It artfully captures one of *Final Fantasy 7*'s most pivotal dramatic moments in spectacular fashion, all while leveraging some of the product's core gameplay elements. And although it avoids revealing anything, those acquainted with the saga will immediately grasp the significance behind it.
How It Works: A Narrative in Play
At a cost of one white mana (the alignment of protagonists) in this set, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 counter. By spending one colorless mana, you can sacrifice the card to give another creature you control protection from destruction and transfer all of Zack’s counters, plus an artifact weapon, onto that target creature.
These mechanics depicts a scene FF fans are all too familiar with, a moment that has been retold throughout the years — in the first *FF7*, *Crisis Core*, and even alternate-timeline retellings in *FF7 Remake*. But somehow it resonates with equal force here, expressed completely through card abilities. Zack gives his life to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Scene
Some necessary context, and consider this your *FF7* spoiler alert: Years before the primary events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following extended imprisonment, the duo get away. The entire time, Cloud is barely conscious, but Zack vows to look after his companion. They eventually make it the outskirts outside Midgar before Zack is fatally wounded by troops. Left behind, Cloud subsequently grabs Zack’s Buster Sword and takes on the identity of a elite SOLDIER, setting the stage for the start of *FF7*.
Simulating the Legacy on the Game Board
In a game, the rules in essence let you reenact this entire sequence. The Buster Sword appears as a strong piece of equipment in the collection that costs three mana and provides the equipped creature +3/+2. Therefore, using six mana, you can transform Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, letting you to search your deck for an artifact card. When used in tandem, these pieces play out like this: You play Zack, and he receives the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you summon and give it to Zack.
Because of the manner Zack’s key mechanic is structured, you can actually use it when blocking, meaning you can “intercept” an attack and trigger it to prevent the damage entirely. So you can do this at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a powerful 6/4 that, every time he strikes a player, lets you draw two cards and play two spells for free. This is just the kind of experience alluded to when talking about “narrative impact” — not explaining the scene, but letting the mechanics make you remember.
Extending Past the Central Combo
But the flavor here is deeply satisfying, and it goes further than just these cards. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This in a way hints that Zack’s starting +1/+1 token is, symbolically, the SOLDIER treatment he underwent, which included modification with Jenova cells. It's a small reference, but one that subtly links the entire SOLDIER program to the +1/+1 counter ecosystem in the set.
Zack’s card does not depict his end, or Cloud’s confusion, or the rain-soaked bluff where it all ends. It doesn't have to. *Magic* allows you to recreate the moment personally. You choose the ultimate play. You pass the weapon on. And for a brief second, while playing a trading card game, you remember why *Final Fantasy 7* is still the most impactful game in the saga to date.